“It’s not looting if we donate some of it.” (Storm King’s Thunder #10)

We rested for the night, and in the morning, we swept through the rest of Grudd Haug to find out if there was anything left to kill or loot. In the lower level, we found a lot of sheep and pigs, along with some prisoners locked in cages. It seems very likely that these prisoners were destined to be dinner at some point (based on the fully-roasted halfling we found in the kitchen). So it felt good to free them

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RECAP: Spectral Icy Hot (Storm King’s Thunder #9)

We continued south from Triboar, traveling the main road on horseback (with giants walking alongside). Funnily enough, absolutely no one messed with us and we saw several hastily made tracks from other travelers hiding out in the forest as we went. We reached Bargewright Inn (which, seriously?) on the fourth day of travel. Old Bargewright is a very nice inn, but we stayed only one night. The next day we advanced south east/west/ish to find the location of

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It’s the side-quest to the side-quest to the side-quest… (Storm King’s Thunder #8)

We figured diplomacy is better than clobbering, so Redfang and Harshnag spoke to the hill giant in her language and learned that she is upset because another hill giant chief captured her husband and dragged him off to some hill fort south of here. Harshnag is moved, and says that although we’re super close to the Eye of the All-Father, he feels compelled to help Moog and possibly build some useful giant alliances. We express sympathy and tell her

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Giant in a Tower, I know, I know, It’s Serious….* (Storm King’s Thunder #7)

We started our time in Mirabar by chatting with our dwarf portal keeper, Zasbar. He let us know that Mirabar is actually two towns. The humans/elves/visitors live above ground, where a lot of business is done and the humans benefit greatly from the what the nearby mines produce. Below ground is a dwarven city that is pretty much “dwarves only”. We secured new horses in town, but didn’t stick around too long, since we’re due to

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We’ve Got Big News, and Nobody Cares (Storm King’s Thunder #6)

In a burst of contrariness, we begin our journey north by heading south. Our reasoning is that we’ll need to stop by a town to pick up some cold-weather gear and more rations, and all the towns are south and west. We made our way to Rivermoot and met an old-timer (Old Nard) who told us a tale of Mithril Hall, where giants and dwarfs battled in past ages.

We then advanced to Nesmé, which turned out to be

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#NotAllGiants (Storm King’s Thunder #5)

We traveled to Zymorven Hall and met with Harthos himself…who’s very friendly but no longer has the axe we were hoping to borrow. He told us his son Harthal stole it when he ran off to marry some thief lady. They live in Yartar now, so we’d have to go there to track it down. (But maybe the son is just using it on his own, which would also be ok. Just don't want it to go

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